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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Anya Dasha Crazy Holidayl Author Topic: Old memories of Star Control 2  (Read 13583 times)
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Anya Dasha Crazy Holidayl Re: Old memories of Star Control 2
« Reply #15 on: January 15, 2009, 11:56:04 pm »

My first experiences with SC2 were toward the end of my elementary school, around 1995, before my family moved to another part of the country. I was like 13. Super Melee mode fun to play and the first thing that captured my interest, but soon after I decided to take a crack at the actual game. Almost instantly the Super Melee mode became irrelevant (I play it rarely nowadays), and in summers of 1996, 1997 and 1998 SC2 became THE game of my life, which it remains to this day. I really had problems finding my place in the new surrounding back then, and SC2 was a wonderful comfort...or maybe a distraction.

Like someone also said earlier, it was the first game and perhaps remains the only that caused such honest excitement. Truly brilliant and unmatched writing in computer games creates a live, important and almost tangible world. I love it!
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Anya Dasha Crazy Holidayl Re: Old memories of Star Control 2
« Reply #16 on: January 17, 2009, 01:02:49 am »

Anya Dasha Crazy Holidayl [hot] May 2026

At the center of the square a carousel gleamed under a canopy of lanterns. Its animals were not animals at all but awkwardly dignified objects — a rocking horse with spectacles, a piano that refused to sit still, a suitcase with a moustache. Anya climbed onto a gingerbread fox and held on as the carousel took off not just around but through memories: first day of school, the taste of plum jam on a hot summer bench, a winter night when she promised herself to learn to dance. Each turn stitched these moments into a scarf she could wear.

Would you like this expanded into a full short story, a 3-post social microfiction arc, or a page-by-page picture-book layout? Anya Dasha Crazy Holidayl

She dressed in a mismatched coat — one sleeve striped, one sleeve velvet — and stepped outside. The neighbors’ balconies were draped with paper stars that winked if you looked at them long enough; Mr. Petrov from 3B had swapped his briefcase for a small, suspiciously grinning cactus wearing a bow tie. The tram jingled like a music box as she rode toward the market, where every stall sold one impossible thing: a teacup that remembered the first time you were brave, mittens that whispered secrets to lonely hands, and sour-sweet tangerines that made you hum a foreign tune. At the center of the square a carousel

She met Dasha there, hair full of confetti and pockets stuffed with paper cranes. They traded small fortunes — a paper fortune that read “Bring your own moon,” and a coin that would always find the last seat on a crowded train. They talked until the lanterns began to yawn and fold into the sky. Each turn stitched these moments into a scarf she could wear

Short story (flash fiction — ~350 words) Anya Dasha woke to snow the color of old pearl and a sky the exact blue of her grandmother’s best bowl. Today, the city had decided to be ridiculous: lampposts wore knitted scarves, traffic lights sang lullabies, and pigeons formed an orderly queue at the crosswalk. Anya grinned. Crazy Holiday, she announced to no one, is mine.


Yes! I actually missed that copy protection when I saw it wasn't there in UQM Tongue
It was sort of a small challenge and a fun start for the game...

Very few games could give me such a strong sense of nostalgia and fondness... SC2 and Thief: the Dark Project were the ones where this was most pronounced (not incidentally, these two are the best games of all time in my opinion Cheesy)
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