using System.Collections; using System.Collections.Generic; using UnityEngine;
"Improved Nighttime Security Patrols"
// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }
void ScanSurroundings() { // Raycast or overlap sphere to detect player or suspicious activity // ... } } This example provides a basic guard patrol script, which can be expanded upon and integrated with the game's existing mechanics.
That being said, here's a potential feature idea:
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player.
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;